Package breitband.util
Enum SoundFile
- java.lang.Object
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- java.lang.Enum<SoundFile>
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- breitband.util.SoundFile
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- All Implemented Interfaces:
java.io.Serializable
,java.lang.Comparable<SoundFile>
public enum SoundFile extends java.lang.Enum<SoundFile>
A sound file that is loaded once and can be played multiple times consecutively using theplay()
method.For this system, enum variants are used. Each variant represents a sound file that is preloaded and can be played at any time. This is done to avoid the overhead of loading the sound file every time it is played. It also neatly prevents overlap as the sound file is simply restarted if it is already playing.
Due to the static nature of the enum, it can be used from anywhere in the codebase without the need to pass around instances of the sound files.
All sound files were created by Luna Otte and Juno Veenstra as part of the game's development.
- Author:
- Luna Otte
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Enum Constant Summary
Enum Constants Enum Constant Description BGM_GAME_OVER
Background music of the game over screen.BGM_MAIN
Background music of the game.BGM_WE_KNOW_WHAT_YOU_DID
Background music of the "Cheated Detected" screen.CLICK
For basic successful UI interactions.CONSTRUCT
For constructing a cable.EMPTY
For UI interactions that are canceled.ERROR
For UI interactions that result in an error.LAST_ROUND
For when the last round commences.OPEN
For UI interactions where a menu or pop-up is opened.REJECT
For unsuccessful UI interactions.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description void
loop()
Loops theSoundFile
infinitely.void
play()
Plays theSoundFile
.static void
setMainVolume(float volume)
Sets the volume that allSoundFile
instances will be played at.void
setVolume(float volume)
Sets the volume that theSoundFile
will be played at.void
stop()
Stops theSoundFile
.static SoundFile
valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.static SoundFile[]
values()
Returns an array containing the constants of this enum type, in the order they are declared.
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Enum Constant Detail
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CLICK
public static final SoundFile CLICK
For basic successful UI interactions.
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CONSTRUCT
public static final SoundFile CONSTRUCT
For constructing a cable.
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EMPTY
public static final SoundFile EMPTY
For UI interactions that are canceled.
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ERROR
public static final SoundFile ERROR
For UI interactions that result in an error.
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LAST_ROUND
public static final SoundFile LAST_ROUND
For when the last round commences.
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OPEN
public static final SoundFile OPEN
For UI interactions where a menu or pop-up is opened.
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REJECT
public static final SoundFile REJECT
For unsuccessful UI interactions.
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BGM_MAIN
public static final SoundFile BGM_MAIN
Background music of the game.
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BGM_GAME_OVER
public static final SoundFile BGM_GAME_OVER
Background music of the game over screen.
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BGM_WE_KNOW_WHAT_YOU_DID
public static final SoundFile BGM_WE_KNOW_WHAT_YOU_DID
Background music of the "Cheated Detected" screen.
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Method Detail
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values
public static SoundFile[] values()
Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:for (SoundFile c : SoundFile.values()) System.out.println(c);
- Returns:
- an array containing the constants of this enum type, in the order they are declared
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valueOf
public static SoundFile valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
java.lang.IllegalArgumentException
- if this enum type has no constant with the specified namejava.lang.NullPointerException
- if the argument is null
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setMainVolume
public static void setMainVolume(float volume)
Sets the volume that allSoundFile
instances will be played at.- Parameters:
volume
- The volume, as a linear gain ratio between0.0
and1.0
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setVolume
public void setVolume(float volume)
Sets the volume that theSoundFile
will be played at.- Parameters:
volume
- The volume, as a linear gain ratio between0.0
and1.0
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play
public void play()
Plays theSoundFile
.If called on a playing SoundFile, this method will simply restart it. Thus, a single SoundFile never overlaps with, or waits for itself.
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stop
public void stop()
Stops theSoundFile
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loop
public void loop()
Loops theSoundFile
infinitely.
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